EVA: Short for Extra-Vehicular Activity,
involves working out-side a spacecraft or station while wearing a
vacuum suit. The skill covers suit operation and repair, damage
control, maneuvering and knowing what to do when things go wrong. A
character should have Movement: Zero gravity to take this skill.
Note: The EVA skill is not necessary for walking on the moon
in a vacuum suit. Base Skill: 40% + 5% per level of
experience.
Jury-rig: Jury-rigging is an essential part of life in post-flash space. When something breaks down it must be repaired quickly and with anything that comes to hand. A character with this skill can repair almost anything, or even build something out of scrap components. There is no guarantee that the jury-rig will hold for very long (4D6 hours or 2D4 days, whichever is most appropriate), or will even work in the way intended (roll again, a failed roll means the system is only 50% functional), but it may well save a character's life until they can get to a base and buy something more permanent. Base Skill: 40% + 5% per level of experience.
Mining: Mining is an important part of orbital life because it is the main source for new supplies of the oxygen, water, ores and rare metals that the space stations need to survive. The skill covers prospecting, identifying minerals and frozen gases, as well as operation mining equipment, explosives and refining gear. A character with the skill can also tell the quality of a refined product, and will know about many of the current mining operations in the solar system. Base Skill: 35% + 5% per level of experience (includes both demolition skills).
Salvage: This skill allows characters to find, identify, pick up, strip down, evaluate and possibly sell, any debris, asteroids, wrecks and space junk that they can locate. They can also strip a piece of wrecked machinery for spare parts and may even be able to make something work again, given time and enough parts. Many character make a living out of salvage work. Base Skill: 35% + 5% per level of experience.
Next section Technical Skills.
Spatial.html -- Revised: 971228
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